Nomad Sculpt中文版是一款好用的3D绘画制作软件,Nomad Sculpt软件功能强大,可以轻松将2维图片转成3D图片,Nomad Sculpt内置很多小功能,可以修改图片细节,让图片更完美。
软件介绍
Nomad雕刻软件是一款拥有强大的功能的数字雕刻软件。无论是娱乐还是艺术创造都是非常不错的,拥有丰富的功能,可以实现数字雕刻,充分发挥你的艺术细胞创造出令人感叹的雕刻作品。功能十分完善,使用者可以尽情探索内置功能,将自己的作品以最完美的方式呈现出来。
软件特色
1、完整的数字雕刻基础功能:包括一套基本的笔刷,包括粘土、折痕、移动、平推和平滑,支持衰减、标准控制参数、字母和遮罩;以及直线和曲线切割工具;
2、动态细分系统:还有一个类似于ZBrush或Mudbox等桌面工具的动态细分系统,可以自动改变正在雕刻网格部分的分辨率,以适应新的细节;
3、可重网格:用户还可以对雕刻进行体素重网格,生成统一的细节级别,就像使用ZBrush的DynaMesh工具集一样;或者手动在不同的分辨率级别之间切换;
4、顶点绘制系统:使其能够粗略地显示表面颜色;并支持PBR渲染,包括使用自定义HDR环境照亮雕刻的选项。
5、非破坏性雕刻过程:还有就是它的雕刻和绘制都是基于层的,也就是说创作过程是非破坏性的。完成的雕刻可以以OBJ或glTF格式导出到其他DCC应用程序,但只有glTF可以保留绘制和图层信息。
软件功能
1、雕刻工具:黏土,展平,平滑,遮罩和许多其他画笔可让您塑造创作。需要硬线吗?您还会发现一些套索/线/曲线切割工具;
2、中风定制:衰减,alpha,铅笔压力和其他笔触参数可以自定义;
3、绘画工具:具有颜色,粗糙度和金属性的顶点绘画。您也可以轻松管理所有材料预设;
4、图层:将雕刻和绘画操作记录在单独的图层中,以便在创建过程中更轻松地进行迭代。雕刻和绘画变化都被记录下来;
5、PBR渲染:默认情况下,漂亮的PBR渲染可以上传HDRI环境。您始终可以切换到matcap以获得更标准的着色以进行雕刻。
软件亮点
Nomad雕刻可以将2D图片转换为3D,操作非常简单;具有多功能操作,如绘画工具,图层,分辨率等;
手机建模软件可随时随地使用,并支持保存和共享;非常有趣和实用的建模软件,最强大的雕刻软件。
更新日志
v1.78trim: fix crashes
repeat: fix performance when validating many instances
bake: fix baking for objects with big bounding boxes
v1.76obj: fix vertex color space selector
stroke: add randomize option
interface: split stroke options into sub menu
save: saving new file was wrongly opening a project popup
layer: fix layer being corrupted when sculpting with offset greater than one
v1.74scene: add an option to inject new node on the gizmo position
scene: scale and skew ignored when adding a node on the gizmo position
baking: fix overall quality
baking: add opacity baking (from mask data)
light: add contextual panel for faster tweaking
light: fix temperature colorspace
repeat: fix curve saving in some case
repeat: prevent gizmo and repeater widgets being both visible at the same time
primitive: prevent gizmo and viewport widgets being both visible at the same time
uv: extra viewing options
cylinder: fix radius button
box: fix density not being adjusted when scaling on 1 dimension
interface: fix left handed broken popup (gizmo angle, etc)
matcap: fix import
v1.71file: new internal file format, .nom instead of glb.lz4 (compressed lz4), should be faster
material: fix emissive channel
material: add intensity slider for emissive channel
material: ignore alpha channel for texture preview (except for color slot)
texture: mipmap saving fixed
texture: correctly save metalness if roughness is not present (and vice-versa)
dynTopo: try to keep sharp edges intact when decimating
dynTopo: non manifold triangles should stop appearing if the surface is manifold
dynTopo: generate less intersected triangles
stroke: fix offset issue
stroke: add small falloff preview
symmetry: multiple radial now supported (/!\ use low value)
symmetry: gizmo now supports radial and multiple plane symmetry
decimation: reduce memory peak usage (can avoid crashes in some cases)
matrix: fix dynTopo, DelLayer and Layer behaviour if the object has skew or non uniform scale
curve: fix spline closed repeat curve node positioning
layer: painting could lose quality when loading/saving frequently (glb export was fine)
mask: fix potential extract crash with shell enabled and smoothness at 0
voxel: try to keep consistent flip culling parameter if the base voxelised mesh was flipped inside-out
color: vertex color are now packed with rgbm instead of rgb10 bit (less banding, especially on the dark)
triplanar: fix masking symmetry
postprocess: color grading now shows the unselected channel in the overlay widget
pressure: add smoothing average option
v1.70files: fix obj export (textures)
v1.68ios: fix traditional chinese being ignored (again…)
file: fix critical bug (crash at loading when nomad files are dropped inside the Nomad folder)
mask: mask extract now retains material and symmetry pivot
mask: fix pivot position when using extraction
mask: extraction retains UVs
interface: gizmo and transform clone/instance button can now be held
interface: offset menu panel if the side toolbar requires a second column (gizmo pivot, snap angle, etc)
voxel: fix remeshing inside hierarchy
voxel: remeshing output had sometimes the faces flipped
uv: switch from half float to quantised 16bit integer (better quality)
layer: extraction retains UVs
v1.67ios: fix traditional chinese being ignored
voxel: fix voxel when remeshing multiple mesh inside a hierarchy
voxel: fix intersection mode (all objects hidden)
project: save/load custom pivot
tube: missing last division in y (lathe as well)
triplanar: two sided wasn’t forced on the planes
gizmo: auto positioned pivot if the mesh has masking
symmetry: fix crash when displaying the symmetry and deleting the last mesh on the scene
scene: long press will only move the pressed item, unless the long press occurs on the primary selected item
v1.65ios: fix open with feature when Nomad is not yet opened
android: import popup can now load multiple files
light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF
flatten: add experimental options
file: fix crash when saving model with UVs
file: fix material library being emptied out in some rare occurence
file: fix glb loading potentially corrupted from 1.62 and 1.63
v1.64voxel: fix remesh
v1.61background: fix reference image color issue
v1.59interface: fix button being wrongly selected when scrolling on left panel (e.g: insert, trim)
smudge: fix behavior when symmetry is activated
misc: fix crash when opening paint menu after adding primitive
v1.58measure: fix display value
refraction: fix index of refraction to work correctly depending on the scene scale
render: crop the render instead of rendering outside the screen edges
symmetry: only displays the active symmetry (when display plane is enabled)
insert: keep objects painting when using insert cloning (and saving the file)
gizmo: add back scale widgets when multiple objects are selected
gizmo: add more space between 2 axis scale and 1 axis scale
gizmo: fix manual input sometimes being ignored (matrix input)
decimation: keep quad topology on masked area
gltf: read and write cameras
interface: fix slider behavior (stuck at minimum value with infinite topological slider)
interface: fix intensity slider behavior to be faster around zero
interface: fix manual input on infinite slider
v1.57stats: click on stats summary to switch between “show all” and “show selection”
trim: fix line cut when symmetry is used
insert: fix initial position when adding primitive (similar to clone mode)
insert: use gizmo as anchor transform to align with surface normal (if cloned object has custom gizmo)
transform: use custom pivot for rotation/scale (the one from the gizmo)
transform: custom gizmo pivot automatically updated when using transform tool
gizmo: add scale 2-dimension handlers
dyntopo: fix tools that rely on normals (inflate, brush and layer)
dyntopo: fix density value when constant mode is used and the mesh has scaling
snap cube: allow zooming when locking view (long press)
decimation: accept ratio as decimation parameter instead of triangle count
files: fix mirrored primitives disappearing after obj/stl export
pressure: respect stroke smoothing parameter
export: fix render export with alpha transparency (png should not be alpha-premultiplied)
查看所有0条评论>>